| Redisplay Messages: Compact | Brief | All | Full Show Messages: All | Without Replies Author: | JusTiCe8 | Posted: | Mar 6, 2019 16:52 | Subject: | Re: paint in studio 2.0? | Viewed: | 22 times | Topic: | Inventories | |
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| Hi, thanks for your complete answer.
It's just weird even LDraw author pick this way to make "textures", UV Mapping
is not a new thing and it's pretty easy for most of the decorated LEGO parts,
minifigs are a bit more tricky to do.
I can't believe anyone modelling 3D object would not use it... and regarding
Studio, as it use Unity, it wouldn't (ans shouldn't) be such a challenge,
except because of those parts from Ldraw.
(shortly UV Mapping is just given each vertex of a 3D object another set of coordinates:
U,V matching a point in the texture area which is basically a 2D tilled "world",
it is very visual and a standard after the basic plain face colours from the
90s)
In Inventories, SylvainLS writes:
|
LDraw (the underlying format for parts in Studio) is an old format. It’s not
a bad thing but it explains why, at the time it was created, mapping images wasn’t
a priority or a simple thing.
So, yes, most patterns are “in the flesh” of the parts: they are coloured surfaces
amongst the parts’ surfaces.
BUT, there’s also a (somewhat recent) feature to use common image files (PNG…)
to be mapped on the parts surfaces. The LDraw official library (that Studio
uses, mostly) has started to add parts that use that feature.
Unfortunately, that feature is not (yet?) supported by Studio.
Note that there’s also “stickers” in LDraw: Parts that are only coloured surfaces
and that can be placed in front of any plane surface to add patterns (like real
stickers but not bendable).
Studio chose not to add them in its palettes but they should be usable as custom
parts.
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[...]
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Author: | SylvainLS | Posted: | Mar 6, 2019 14:06 | Subject: | Re: paint in studio 2.0? | Viewed: | 19 times | Topic: | Inventories | |
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| In Inventories, JusTiCe8 writes:
| Hi,
short answer is no, if I have understood what you mean by painting (ie: changing
texture of part, like decorated brick or sticker).
|
Longer answer: soon.
| If you mean something else, please be more explicit.
For the record, I have looked a while back if there is any textures actually
used for decorated parts, and found none at all. Looks like textures has been
converted into raw colour data of some kind, but I didn't dig too much into
this.
|
LDraw (the underlying format for parts in Studio) is an old format. It’s not
a bad thing but it explains why, at the time it was created, mapping images wasn’t
a priority or a simple thing.
So, yes, most patterns are “in the flesh” of the parts: they are coloured surfaces
amongst the parts’ surfaces.
BUT, there’s also a (somewhat recent) feature to use common image files (PNG…)
to be mapped on the parts surfaces. The LDraw official library (that Studio
uses, mostly) has started to add parts that use that feature.
Unfortunately, that feature is not (yet?) supported by Studio.
Note that there’s also “stickers” in LDraw: Parts that are only coloured surfaces
and that can be placed in front of any plane surface to add patterns (like real
stickers but not bendable).
Studio chose not to add them in its palettes but they should be usable as custom
parts.
| Too bad we can't just put any pic somewhere in data to create custom decorated
parts.
|
According to Summer (forum_admin on the dedicated forum for Studio: http://forum.bricklikn.com/
), and if I remember correctly (there are several highly awaited features), this
feature is in QA (testing) and will be released soon.
|
|
Author: | NavySTi | Posted: | Mar 6, 2019 13:08 | Subject: | Re: how to? - hypothetical inventory from a haul | Viewed: | 30 times | Topic: | Inventories | |
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| In Inventories, MichiKen writes:
| I am looking for a tool that will help me identify inventory bulk lot purchase
of Bionicles.
There were about 2 cubic feet of Bionicles that I would like to sell. There were
only 3 instruction sets in the lot. Traditionally I would find the sets on BL,
then print them to check off those sets I have, and what on the lot is found.
I put these into bags, and work my way through the lot until I have complete
sets, or know just some small parts to replace/purchase.
This appears very old-school. What I would like is a like a "hypothetical" inventory,
that I can add a complete set, then click on the items as "found". This would
be nice if I could tag this to a lot for when I buy things off eBay or Facebook
Marketplace.BL to do this?
|
Not sure how helpful this is, but the way I've always sorted Bionicle is
by face or mask. Most of the masks didn't appear in too many sets, so it'll
help you narrow down what you have there.
Robert
Little Bug's Bricks
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Author: | JusTiCe8 | Posted: | Mar 6, 2019 12:53 | Subject: | Re: paint in studio 2.0? | Viewed: | 14 times | Topic: | Inventories | |
|
| Hi,
short answer is no, if I have understood what you mean by painting (ie: changing
texture of part, like decorated brick or sticker).
If you mean something else, please be more explicit.
For the record, I have looked a while back if there is any textures actually
used for decorated parts, and found none at all. Looks like textures has been
converted into raw colour data of some kind, but I didn't dig too much into
this.
Too bad we can't just put any pic somewhere in data to create custom decorated
parts.
In Inventories, jesuguty writes:
| Good afternoon, can you paint the bricks in Studio 2.0? If I want to put a white
brick with a red beater for example, can you do it on the show? There are more
pallets of bricks... Can be updated?
|
|
|
Author: | jesuguty | Posted: | Mar 6, 2019 10:07 | Subject: | paint in studio 2.0? | Viewed: | 38 times | Topic: | Inventories | Status: | Open | |
|
| Good afternoon, can you paint the bricks in Studio 2.0? If I want to put a white
brick with a red beater for example, can you do it on the show? There are more
pallets of bricks... Can be updated?
|
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